9/14/2023 0 Comments Unity editor zoom shortcuts![]() ![]() ![]() Drag the GameObject above or below an existing GameObject.Create sibling GameObjectsĪ sibling GameObject is a GameObject with the same hierarchy as another child GameObject. Note: If you have set a default parent GameObject, Create Empty Parent creates the new GameObject as a child of the default parent, not as the parent of the selected GameObjects. You can also press Ctrl+Shift+G (Windows) or Command+Shift+G (macOS) to create a parent GameObject. Right-click a GameObject, or select multiple GameObjects on the same level and right-click.You can add a new GameObject into the Hierarchy view as the parent of existing GameObjects. Drag the GameObject onto the parent GameObject in the Hierarchy.ĭrag Object 4 (selected) onto the parent GameObject, Object 1 (highlighted in a blue) to create a child GameObject.Select the drop-down arrow again (▼) to collapse all descendant GameObjects.Press Alt while clicking the drop-down arrow (►) to toggle visibility of all descendant GameObjects of the root GameObject.Select the drop-down arrow (►) to the left of the parent GameObject.To toggle the visibility of child GameObjects: To disable this behavior, select the More (⋮) menu in the Hierarchy window and deselect Rename New Objects. Note: New GameObjects are created in “rename” mode automatically. You can also press Ctrl+Shift+N (Windows) or Command+Shift+N (macOS) to create a new empty GameObject. Select the GameObject you want to create.Right-click on empty space in the selected Scene.To create a new GameObject in the Hierarchy window: Organize GameObjects Create new GameObjects Child 3 is a child GameObject of Child 2, and a descendant GameObject of Parent. ![]() Child 1 and Child 2 are the child GameObjects of Parent. To learn more about this, see documentation on the Transform component A Transform component determines the Position, Rotation, and Scale of each object in the scene. ![]() All nested objects are still descendants of the original parent GameObject, or root GameObject.Ĭhild GameObjects inherit the movement and rotation of the parent GameObject. You can also create nested parent-child GameObjects. When you move the top-level object, or parent GameObject, you also move all child GameObjects. An object can contain other GameObjects that inherit its properties.You can link GameObjects together to help move, scale, or transform a collection of GameObjects. Unity uses the concept of parent-child hierarchies, or parenting, to group GameObjects. More info See in Glossary containing their own GameObjects. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. Think of each unique Scene file as a unique level. The Hierarchy window can also contain other Scenes, with each Scene A Scene contains the environments and menus of your game. When you add or remove GameObjects in the Scene view, you also add or remove them from the Hierarchy window. You can use the Hierarchy window to sort and group the GameObjects you use in a Scene. The prefab acts as a template from which you can create new object instances in the scene. More info See in Glossary in a Scene, such as models, Cameras, or Prefabs An asset type that allows you to store a GameObject complete with components and properties. A GameObject’s functionality is defined by the Components attached to it. The Hierarchy window displays every GameObject The fundamental object in Unity scenes, which can represent characters, props, scenery, cameras, waypoints, and more. The default Hierarchy window view when you open a new Unity project ![]()
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